How we log and grade every pick
Every pick is locked before the game, at the price available then, and graded on the final score. Here's exactly how the record is kept, and why nothing gets deleted.
Any record is only as good as the rules behind it. Here are ours, start to finish.
1. A pick only exists if it's logged before the start
A market becomes a pick when 90% or more of the public's money is on one side, read from the cross-book consensus splits. We take the other side.
The pick locks shortly before the game starts, in the last hour, from a reading taken before the start. It's written to a ledger that can't be edited afterward. A game that has already started can't become a pick.
2. The line and price are the ones available at the lock
Each pick stores the line (the spread or total) and the price at the moment it locked. Grading uses those numbers, not a better line found later and not a closing line chosen after the fact.
3. Graded on the final score
Win, loss or push is decided by the official final against the stored line. If a game is postponed or a market gets voided, the pick is marked void and doesn't count either way.
4. Units: flat, one per pick
Units are counted as one unit risked on every pick at its stored price. A win at -110 returns about 0.91 units; a win at +120 returns 1.2. A loss costs one unit. No pick is sized up after the fact.
5. Nothing gets deleted
Losing picks stay on the record exactly like winning ones. The full list is public on the record page, by date, with the matchup, our side, the line, the price, the money share and the final score.
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The day's top 90%+ pick goes out free by email, before the game.